10 HUMANS VS. AI
Live / Applied — New application — not yet assigned to an examiner (as of 31 Oct 2026)
What this means for you
Not registered yet, but its 31 Oct 2026 filing date beats anything filed after it. If it registers, the owner can stop confusingly similar uses in the classes it covers.
Record
- Serial number
- 50193440
- Mark type
- Slogan / phrase
- Filed
- 31 Oct 2026
Goods and services
- Class 041 — Education and entertainment services: (Based on Use) Providing non-downloadable videos in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment via streaming transmission services; Providing online non-downloadable videos in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment; Providing non-downloadable videos in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment via a website; Providing online, non-downloadable, short-form videos in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment; Providing online, non-downloadable, short-form videos in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment via social media websites; Providing online, non-downloadable, short-form videos in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment via social media mobile applications; Providing online non-downloadable videos featuring interviews in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment; Providing online non-downloadable visual and audio recordings featuring artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment; Entertainment services, namely, providing a web site featuring photographic, audio, video and prose presentations featuring artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment; Providing entertainment information via a website; Providing information in the field of entertainment; Providing entertainment news and information specifically in the field of reality television, game shows, competitions, artificial intelligence in entertainment, video games, and popular culture via a website (Based on Intent to Use) Entertainment services in the nature of an ongoing reality based television program; Entertainment services, namely, production and distribution of a game show; Entertainment services, namely, production and distribution of ongoing television programs in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment; Entertainment in the nature of ongoing television programs in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment; Entertainment services in the nature of a television series in the field of reality, competition, game shows, documentary, talk, variety, comedy, drama, animation, and artificial intelligence; Entertainment in the nature of an ongoing television miniseries in the field of reality, competition, game shows, documentary, talk, variety, comedy, drama, animation, and artificial intelligence; Entertainment services in the nature of a film series in the field of reality, competition, game shows, documentary, talk, variety, comedy, drama, animation, and artificial intelligence; Entertainment, namely, a continuing reality, competition, game, documentary, talk, variety, comedy, drama, animated, and artificial intelligence show broadcast over television, cable television, satellite, radio, and the internet; Entertainment services, namely, providing ongoing television programs in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment via a global computer network; Entertainment services, namely, the provision of continuing programs, segments, movies, shows, and series featuring reality, competition, game shows, documentary, talk, variety, comedy, drama, animation, and artificial intelligence delivered by television, cable television, satellite, radio, the internet, and mobile and wireless networks; Entertainment services, namely, an ongoing series featuring artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment provided through broadcast television, cable television, satellite television, webcasts, internet streaming, video-on-demand services, and mobile networks; Entertainment services, namely, providing ongoing webisodes featuring reality, competition, game shows, documentary, talk, variety, comedy, drama, animation, and artificial intelligence via a global computer network; Entertainment services, namely, continuing video programs featuring artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, continuing video programs featuring artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment accessible via television, cable, satellite, the internet, web-based applications, mobile phone applications, connected television devices, and computer networks; Entertainment services, namely, an ongoing multimedia program featuring reality, competition, game shows, documentary, talk, variety, comedy, drama, animation, and artificial intelligence distributed via various platforms across multiple forms of transmission media; Educational and entertainment services, namely, a continuing program about artificial intelligence, technology, human intelligence, and competition between humans and artificial intelligence accessible by radio, television, satellite, audio, video and computer networks; Providing a non-downloadable multimedia program series featuring reality, competition, game shows, documentary, talk, variety, comedy, drama, animation, and artificial intelligence via a video-on-demand service; Providing non-downloadable multimedia program segments featuring reality, competition, game shows, documentary, talk, variety, comedy, drama, animation, and artificial intelligence via a video-on-demand service; Providing television programs, not downloadable, via video-on-demand transmission services; Providing television programs, not downloadable, via streaming transmission services; Providing films, not downloadable, via video-on-demand transmission services; Providing films, not downloadable, via streaming transmission services; Provision of non-downloadable films and television programmes via a video-on-demand service; Providing non-downloadable videos in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment via live streaming transmission services; On-line video journals, namely, vlogs featuring nondownloadable videos in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment; Providing online non-downloadable audio recordings in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment; Entertainment services, namely, providing podcasts in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment; Entertainment services, namely, providing video podcasts in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment; Entertainment services, namely, providing webcasts in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment; Production of podcasts; Entertainment services, namely, providing radio programs in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment via a global computer network; Production of television programs; Entertainment services in the nature of development, creation, production, distribution, and post-production of television shows; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Production and distribution of videos in the field of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment; Film and video production; Creating and developing concepts for television programs; Television program syndication; Film distribution; Production of animated television programs; Animation production services; Providing online computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, conducting alternate reality games via the internet; Production of video and computer game software; Organization of electronic game competitions; Entertainment in the nature of e-sports competitions; Entertainment services, namely, conducting contests; Entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Entertainment and educational services in the nature of on-line competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Entertainment services, namely, arranging and conducting of competitions in the field of reality competitions, game shows, trivia, puzzles, strategy and social deduction games, video games, and human-versus-artificial-intelligence challenges; Organization of entertainment events in the nature of live game shows, live reality competitions, live tapings of television programs, screenings and premieres, fan events, and live podcast recordings; Conducting live entertainment in the nature of games featuring social deduction games, trivia questions and answers, puzzles, strategy games, and audience participation games; Arranging, organizing, conducting, and hosting social entertainment events; Fan clubs; Hosting of award ceremonies; Providing a website featuring blogs and non-downloadable publications in the nature of articles, commentary, and interviews in the field(s) of artificial intelligence, technology, human intelligence, psychology and human behavior, reality television, competitions, game shows, games, puzzles, strategy, science, comedy, drama, documentaries, animation, popular culture, news and current events, and entertainment; Providing user reviews for entertainment or cultural purposes; Providing user ratings for entertainment or cultural purposes
Owner
- Neocast Inc., Dover, DE, US
Prosecution history
- 31 Oct 2026 — APPLICATION FILING RECEIPT MAILED
- 31 Oct 2026 — NEW APPLICATION ENTERED