WENT META
Live / Applied — New application — not yet assigned to an examiner (as of 31 Oct 2026)
What this means for you
Not registered yet, but its 31 Oct 2026 filing date beats anything filed after it. If it registers, the owner can stop confusingly similar uses in the classes it covers.
Record
- Serial number
- 50192769
- Mark type
- Stylized text
- Filed
- 31 Oct 2026
- Attorney of record
- Sergei Orel
Goods and services
- Class 016 — Paper goods and printed matter: Printed comic books; Erasers; Printed cook books; Printed travel books; Printed song books; Printed recipe books; Printed baby books; Printed religious books; Printed children's books; Printed story books; Printed picture books; Scratch books for drawing; Writing or drawing books; Series of printed story books; Series of printed fiction works, namely, novels and books; Series of printed fiction and non-fiction books on a variety of topics; Printed materials, namely, novels and series of fiction books and short stories featuring scenes and characters based on video games; Marking pens; Paperweights; Pencils; Printed educational and learning publications, namely, booklets and flash cards on a variety of educational disciplines in pre-school through eighth grade; Printed educational publications, namely, books, hand-outs, workbooks, journals, playbooks, worksheets and cards in the field of right-brain fitness; Printed educational publications, namely, training manuals in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services, and tech infrastructure; Printed quick reference pocket guides in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services, and tech infrastructure; Printed educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services, and tech infrastructure; Printed publications, namely, books, textbooks, manuals, magazines, brochures, pamphlets, flyers, leaflets, posters, billboards, catalogs, directories, zines and comic books, newspapers, scholarly, academic and trade journals, newsletters, encyclopedias and dictionaries in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Printed educational publications, namely, books, textbooks, manuals, magazines, brochures, pamphlets, flyers, leaflets, posters, billboards, catalogs, directories, zines and comic books, newspapers, scholarly, academic and trade journals, newsletters, encyclopedias and dictionaries in the fields of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services, and tech infrastructure; Printed publications, namely, brochures, booklets, and teaching materials in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services, and tech infrastructure; Printed educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services, and tech infrastructure; Graphic prints; Photographic prints; Pictorial prints; Cartoon prints; Art prints; Prints in the nature of printed photographs; Graphic prints featuring entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services, and tech infrastructure; Printed postcards; Lithographic prints; Graphic art prints; Graphic fine art prints; Graphic prints and representations; Color prints in the nature of printed photographs; Art prints comprised of digital illustrations originating from photographs; Printed photographs; Printed posters; Printed newspapers; Printed emblems; Printed illustrations; Printed novels; Print engravings; Engravings; Photo-engravings; Engravings and their reproductions; Stickers; Collectible printed trading cards; Printed sports trading cards; Collectable printed trading cards; Printed advertising posters; Unmounted printed posters; Mounted printed posters; Posters made of paper; Papier mâché figurines; Figurines of papier mâché; Statuettes of papier mâché; Paper mache statuettes
- Class 028 — Toys and sporting goods: Dice; Card games; Trading card games; Educational card games; Playing cards and card games; Game cards; Trading cards for games; Toy figures; Collectible toy figures; Talking toys; Musical toys; Printing toys; Mechanical toys; Stuffed toys; Drawing toys; Sketching toys; Smart robot toys; Electronic learning toys; Infant development toys; Electric action toys; Interactive maze toys; Transforming robotic toys; Fantasy character toys; Action figure toys; Electronic action toys; Children's multiple activity toys; Stuffed and plush toys; Battery operated action toys; Soft sculpture plush toys; Kinetic motion desk toys; Magnetic building blocks being toys; Novelty toys for playing jokes; Children's wire construction and art activity toys; Pet toys in the nature of mazes; Positionable three dimensional toys for use in games; Party favors in the nature of small toys; Positionable two dimensional toys for use in games; Children's multiple activity toys sold as a unit with printed books; Drawing toys comprised of drawing boards, magnetic styluses, and metal particles; Role playing toys in the nature of play sets for children to imitate real life occupations; Educational toys for teaching math principles to children, namely, manipulative blocks for displaying patterns and groupings; Electronic novelty toys, namely, toys that electronically record, play back, and distort or manipulate voices and sounds; Children's educational toys for developing fine motor, oral language, numbers, counting, colors and alphabet skills sold in a fabric bag which has a clear vinyl window for viewing small trinkets and toys securely contained within the bag itself; Educational toys in the nature of precut felt shapes, felt boards, and felt images for visual learning and imaginative play; Educational toys for teaching and testing knowledge relating to the politics, political process, and political history of the United States; Toy houses for toy figures; Toy robots; Toy drones; Toy rockets; Toy airplanes; Toy guns; Toy cars; Toy furniture; Toy masks; Toy vehicles; Toy models; Toy animals; Apparatus for electronic games adapted for use with an external display screen or monitor; Apparatus for electronic games other than those adapted for use with an external display screen or monitor; Electronic game playing apparatus for educational games, board games; Action figures; Toy action figures; Action figures and accessories therefor; Play sets for action figures; Plush toys; Smart plush toys; Cups for dice; Electronic educational game machines for children; Billiard balls; Bowling balls; Balls for games; Fidget toys; Spinning fidget toys; Board games; Magnetic board games; Puzzle board games; Electronic interactive board games for use with external monitor
- Class 041 — Education and entertainment services: Multimedia entertainment software publishing services; Entertainment services in the nature of organizing social entertainment events; Entertainment services in the nature of arranging social entertainment events; Entertainment services in the nature of hosting social entertainment events; Entertainment services, namely, multimedia production services; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Entertainment media production services for the internet; Entertainment services in the nature of escape games; Publication of books; Directing of science fiction films; Film directing, other than advertising films; Film production; Media production services, namely, video and film production; Film and video production; Video film production; Film and video film production; Motion picture film production; Production of film studies; Production of films; Film production, other than advertising films; Online computer gaming services; Online gaming services in the nature of live games of chance to be played in online casinos; Gaming services in the nature of online gaming services; Providing online computer games; Writing screenplays; Fiction writing for others; Poem and lyric writing; Creative writing for others; Written text editing; Publication of text books; Publication of texts, other than publicity texts; Publication of texts, books, journals; Providing online non-downloadable images of clothing accessories for use in online virtual worlds; Providing online non-downloadable images in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Providing online non-downloadable digital image files of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Providing online images, not downloadable, in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Providing online non-downloadable image files of digital animated and non-animated designs of avatars; Providing online non-downloadable virtual collectibles in the nature of images in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure authenticated by non-fungible tokens (NFTs) using blockchain technology; Providing online non-downloadable crypto collectibles in the nature of images in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Providing online non-downloadable digital collectibles in the nature of images in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Provision of online non-downloadable music to digital streaming providers by music distributors; Providing online non-downloadable crypto collectibles in the nature of music clips; Providing online non-downloadable digital collectibles in the nature of music clips; Music distribution services in the nature of providing online non-downloadable music to digital streaming providers on behalf of others; Providing online music, not downloadable; Providing online non-downloadable videos in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Providing online non-downloadable videos featuring interviews in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Providing on-line videos featuring entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure, not downloadable; Entertainment services, namely, providing online video games; Providing on-line, non-downloadable, tutorial videos in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure via social media websites; Providing on-line, non-downloadable, tutorial videos in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure via social media mobile applications; Entertainment services, namely, providing online first-person shooter (FPS) video games; Providing education courses in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure offered through online, non-downloadable videos and instructor assistance; Providing online, non-downloadable, short-form videos in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Providing online, non-downloadable, short-form videos in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure via social media websites; Arrangement of sports competitions; Organization of e-sports competitions; Organization of sports competitions; Organization of electronic game competitions; Organization of electronic sports competitions; Organization of cosplay entertainment events; Entertainment in the nature of providing virtual reality game experiences using virtual reality headsets; Entertainment services, namely, providing on-line, non-downloadable virtual videos, music, games for use in virtual environments created for entertainment purposes; Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; Teaching at elementary schools; Teaching and training in business, industry and information technology; Teaching in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; Education services, namely, training educators to teach through service learning and civic engagement; Educational and entertainment services, namely, providing motivational and educational speakers; On-line educational parental training classes; Publication of printed educational materials; Educational and entertainment services, namely, providing motivational and educational speakers in the field of self- and personal improvement; Organization of exhibitions for cultural or educational purposes; Sports instruction services; Providing classroom instruction at the college level; Providing classroom instruction at the primary level; Online physical fitness training and instruction services; Conducting distance learning instruction at the college level; Conducting distance learning instruction at the secondary level; Providing online courses of instruction in the field of wellbeing; Consultancy relating to arranging and conducting of training workshops; Arranging and conducting online workshops in the field of wellness; Conducting workshops and seminars in entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Educational services, namely, conducting seminars, lectures, teleseminars, teleclasses, and workshops in personal awareness; Workshops and seminars in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Arranging and conducting of training workshops in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Organising and conducting of workshops in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Providing classes, seminars, workshops, presentations and retreats in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Educational services, namely, developing and conducting workouts, workshops, presentations, retreats, and personal training in right-brain fitness; Career coaching services; Coaching in the field of sports; Training in field of life coaching; Coaching in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Providing group coaching and in-person learning forums in the field of leadership development; Virtual personal coaching services in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Consultancy relating to arranging and conducting of conferences; Conducting of business conferences in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Conducting of conferences in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Arranging and conducting of business conferences in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Arranging and conducting of conferences in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Consultancy relating to arranging and conducting of congresses; Conducting of business congresses in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Conducting of congresses in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Arranging and conducting educational congresses in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Arranging and conducting of business congresses in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Arranging and conducting of conferences and congresses in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Conducting workshops and seminars in self awareness; Conducting workshops and seminars in personal awareness; Consultancy relating to arranging and conducting of seminars; Arranging and conducting business seminars in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Conducting of seminars in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Arranging, conducting and organization of seminars, lecture presentations and symposiums for language training; Consultancy relating to arranging and conducting of symposiums; Conducting of symposiums in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Arranging and conducting of symposiums in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Organizing and conducting of symposiums in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Conducting of conferences, congresses and symposiums in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Organization of in-person educational forums in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Conducting of in-person educational forums in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Organizing and conducting in-person educational forums in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Arranging and conducting of in-person educational forums in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure; Production of cabaret shows; Entertainment services, namely, production and distribution of a game show; Production and distribution of television shows and movies; Entertainment, namely, production of shows, television programmes; Entertainment services in the nature of development, creation, production, distribution, and post-production of television shows; Entertainment services in the nature of production of shows, televisio programmes; Organization of entertainment exhibition events; Organization of social entertainment events; Hosting and conducting social entertainment events; Ticket agency services for sports events; Organising and conducting of sports events; Arranging and conducting of sports events; Organizing and conducting of sports events; Production of television programs; Production of animated television programs; Production of radio or television programs; Creating and developing concepts for television programs; Production and editing services for radio and television programmes; Provision of non-downloadable films and television programmes via a video-on-demand service; Providing films, not downloadable, via video-on-demand transmission services; Provision of non-downloadable films and movies via a video-on-demand service; Entertainment in the nature of television news shows; Entertainment services in the nature of ongoing television programs in the field of children's entertainment; Entertainment services in the nature of an ongoing reality based television program; Entertainment services in the nature of creation, development, and production of television programming; Entertainment services in the nature of a television series in the field of drama; Entertainment media production services for motion pictures, television and Internet; Entertainment services in the nature of a television series in the field of fantasy; Entertainment services, namely, providing ongoing television programs in the field of entertainment, publishing, gaming and software technology, digital platforms and creative projects, interconnected ecosystem of physical products, gaming merchandise, media services and tech infrastructure via a global computer network; Entertainment services in the nature of production of television programs, television shows and films
- Class 042 — Scientific and technological services: Information services in the field of software as a service (SAAS); Consulting services in the field of software as a service (SAAS); Information and advisory services relating to software as a service (SAAS); Software as a service (SAAS) services featuring software for developing and containerizing applications across multiple operating systems; Software as a service (SAAS) services in the nature of hosting cloud-based software of others; Software as a service (SAAS) services featuring machine learning software for enabling computers to learn to perform tasks autonomously; Software as a service (SAAS) services featuring software for hosting computer websites, electronic data storage, user authentication services using single sign-on technology; Software as a service (SAAS) services, namely, hosting software for use by others for use in hosting computer websites, electronic data storage, user authentication services using single sign-on technology; Software as a service (SAAS) services featuring software using artificial intelligence (AI) for hosting computer websites, electronic data storage, user authentication services using single sign-on technology; Software as a service (SAAS) services featuring software using super intelligence (SI) for hosting computer websites, electronic data storage, user authentication services using single sign-on technology; Software as a service (SAAS) services featuring software for hosting computer websites, electronic data storage, user authentication services using single sign-on technology; Hosting computer websites; Electronic data storage; User authentication services using technology for e-commerce transactions; User authentication services using blockchain technology for cryptocurrency transactions; Electronic document and e-mail authentication services; User authentication services using single sign-on technology for online software applications; Providing user authentication services using single sign-on technology for online software applications
Owner
- Went Meta Holdings Inc., Etobicoke, ON, CA
Prosecution history
- 31 Oct 2026 — APPLICATION FILING RECEIPT MAILED
- 31 Oct 2026 — NEW APPLICATION ENTERED